Rules
GENERAL RULES
- Getting hit by any person, infected, dogs and rats is a hit
- Death from fall damage or jumping into the void to death is considered a hit
- Blocking is a hit, a perfect block (parry) is not
- Damage taken from the barbed wire is a hit
- Taking damage from fences, electric rails and fall damage is only damage as long as you don't die
- Any loss of health is considered damage
- The run must be fresh started, every time you get hit you need to restart from the main menu. You can't load a quick save at the beginning.
- The official difficulty is Normal, from here everyone can decide whether to add more or leave it in the official one
- You can use a specific macro program for emulating free scroll mouse inputs on PC. The macro is called Dish2Macro and you can found it in resources
GLITCHLESS RULES
- Leap Glitch is forbidden
- Whale Oil Climbing is forbidden
- Use blink to go through walls that are solid is forbidden
SPEEDRUN RULES
- IGT is used to measure time
- Timing starts when the initial cutscene begins
- The speedrun is considered complete when you interact with the Outsider statue. Time ends when you lose control (by either left-clicking the outsider, or when pressing the last dialogue option with him).