Rules

General Rules

Taking damage from enemies or traps counts as a hit. Quitting while in complete darkness is allowed but may not be used to escape a hit. Falling to your death counts as a hit. Taking a hit on a bonus section still counts as a hit. Environments, traps or enemies that do not cause damage do not count as a hit as long as it is not specified. Advanced techniques like slide jump+spin and hobslide are allowed. You must start your run with a fresh game file to avoid using skills/collectibles that are unlocked later. As long as no enemies or traps are around, exiting a level is allowed. You’re not allowed to leave the level if you cannot stay still (e.g. levels with the wild boar, Pura, Polar, races, etc.) Glitchless skips are allowed. (Examples: click here) Major glitches are not allowed. (Examples: click here) For Max% runs, you must show the percentage menu at the end of the run. For No Triple Mask subcategory: Do not take advantage of the immunity of the triple mask. If you activated the effect, you must stay still or go back and do not eliminate or overcome a platform, an enemy or a trap.

Specific Rules for Crash Bandicoot 2

Getting pushed by shield enemies counts as a hit. Colliding with the mines is a hit. (That includes triple mask mode) Colliding with any obstacle in the Cortex fight counts as a hit.

General Rules for the Classic

Runs on Ps2 console are allowed. Runs on Ps1 emulators are allowed. The allowed emulators are: Xebra, Mednafen, Bizhawk, Duckstation. Most recommended emulators for performance are Mednafen and Bizhawk. As For The bizhawk and duckstation emulators you need to follow the pastebin instructions beforehand. The runner need to specify how did they play the game (ps2/name of the emulator). Outrunning the hitbox is allowed (Cases where tnt/nitro explode and you dont get damaged because of your speed). JPN version is not allowed (for the time being).

Specific Rules for Crash Bandicoot 2 Classic

Red gem skip in is allowed.

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